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NO LAW Weapons Guide: What Has Actually Been Shown

업데이트: 2026-08-294 분 분량출시 전 — 변경될 수 있음

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주요 정보

Weapon names
None published
Weapon stats
None published
Weapon count
Not announced
Gunplay wording
deeply satisfying gunplay (official FAQ)
Tool categories
sci-fi devices, vertical movement, gunplay
Progression
military upgrades (wording only)

No NO LAW weapon has been named. No damage number, fire rate, magazine size, weapon class or total weapon count has been published. If you are looking for a NO LAW weapons list with stats, it does not exist yet, and any site presenting one is inventing it.

That is the honest answer, and it is the most valuable thing this page can tell you. What follows is everything that has been officially confirmed about gunplay and tools, including one distinction that most coverage misses, plus how to track the real arsenal when it is revealed.

What KRAFTON has said about gunplay

Two official statements cover the subject.

The FAQ on nolawthegame.com describes NO LAW as "an immersive first-person shooter with a focus on player agency, deeply satisfying gunplay, and various tools that let you tackle challenges your way."

The press release uses different language for the same system, referring to "hard-hitting FPS action" and asking whether you will stick to the shadows or go "in guns blazing".

Both statements are about feel and intent rather than specification. Neither names a weapon. Neither gives a number. Neither describes a weapon class structure.

Confirmed

The official FAQ commits to "deeply satisfying gunplay" and "various tools". Those are the only two confirmed statements about the arsenal.

The distinction most coverage misses

Read the KRAFTON sentence carefully, because it separates three things that are usually lumped together:

Outsmart enemies with sci-fi devices, vertical movement, or full-frontal chaos.

That is not a list of guns. It is a list of problem-solving methods. "Sci-fi devices" and "vertical movement" are named separately from "full-frontal chaos", which is the firepower route.

The practical read is that NO LAW treats gadgets and traversal as a genuine alternative to shooting, not as a weaker sidearm category.Players who assume the arsenal is purely firearms will likely be misreading the design.

Vertical movement being listed alongside devices also suggests that some form of mobility tool exists as equipment rather than as a fixed character ability, though whether that means a grappling hook, a jump augmentation or something else is to be confirmed.

What the mature content rating tells you

Steam carries a developer-written content description: "NO LAW includes frequent violence and gore and general mature content, some drug and alcohol use, with occasional nudity or sexual themes."

"Frequent violence and gore" is a tone signal rather than a mechanical one, but it does tell you the game is not aiming for a restrained or bloodless presentation of its firepower. It is consistent with the official site describing a "revenge-fueled spectacle" with "blood-soaked" moments.

What the Steam tags do and do not mean

The user-defined tags on the Steam page include Action FPS, Shooter, Immersive Sim, Stealth, Assassin's and First-Person.

These are applied by players, not by KRAFTON. They are a reasonable signal of how the marketing has landed with the community, and Immersive Sim in particular aligns with the official emphasis on player agency and tools. But a tag is not a feature claim, and no tag on that page confirms a specific weapon or mechanic.

To be confirmed

Weapon names, weapon classes, weapon count, damage values, fire rates, magazine sizes, recoil models, modification or attachment systems, ammo economy, and whether weapons are looted, purchased or crafted. All unannounced.

How to track the real arsenal

When weapon details do surface, they will appear through a small number of predictable channels, and it is worth knowing which ones count.

The official YouTube channel is the primary source. Extended gameplay showcases, not announcement trailers, are where arsenals get shown. The Steam store page will gain concrete feature and description text closer to launch. Official press releases around major events tend to carry the first written weapon detail. The official Discord is where community questions sometimes get answered directly.

Store pages on PS5, Xbox and the Microsoft Store often publish feature bullet points earlier than Steam does, so they are worth checking once the game is closer to release.

Why we will not publish a speculative weapons table

The pattern is familiar. A pre-release wiki publishes a table of plausible weapon names with plausible damage numbers, then scrapers and AI summaries repeat it until it reads as established fact. Players make real decisions on it, and no one can remember where the numbers came from, because they never came from anywhere.

This page will carry the real arsenal, with names, categories and a source for each entry, the moment KRAFTON publishes it. Until then, the builds page explains the same principle for upgrades, and the gameplay trailer breakdown covers what the only extended footage actually shows.

FAQ

What weapons are in NO LAW?
None have been named. No weapon, gadget or device has been announced by name, and no weapon count, class list or stat value has been published by KRAFTON or Neon Giant.
What has been said about gunplay?
The official FAQ calls NO LAW an immersive first-person shooter with a focus on player agency, deeply satisfying gunplay, and various tools that let you tackle challenges your way. That is the extent of the confirmed detail.
Are sci-fi devices weapons?
Not necessarily. KRAFTON lists sci-fi devices, vertical movement and full-frontal chaos as three separate ways to outsmart enemies, which suggests a tool layer distinct from gunplay.

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최종 확인: 2026-08-29

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NO LAW Weapons Guide: What Has Actually Been Shown · NO LAW Wiki